Update 1.2
A gamefeel update! Assets have been updated and made pixellated to have a better, cohesive look, and towers are more lively than ever!
- The UI has been made pixellated to fit a little better with the overall graphic style of the game, but is still placeholder. The main menu, though, has an unique new look!
- Light text now has shadows. Some buttons have been resized.
- The patrons' sprites have been remade, and resized. Now everyone has their own style!
- The coin counter now shows a gradual change with the money difference. A pile of coins also dynamically changes size depending on how much you have (and lose the game with).
- The menu to sell a weapon to a patron now appears on top of them. Clicking anywhere else will close it.
- The shop upgrade buttons have been repositioned as to not cover part of the battleground.
- Unit damage has been reduced by 60%, and all towers and units have varying cooldowns.
- The towers now have animations for their actions (building, collapsing, shooting), and particles are also pixellated.
- Units had their animations and attacks fixed, and are now visible behind objects.
- Fixed a possible crashing bug with the tower spawning.
- Patrons will be properly kicked out of the shop if they have no money.
- Framerate has possibly been improved for lower and middle end computers. File size has also been reduced.
- Replaced the previous music with a new, royalty-free song.
- - Credit to https://www.FesliyanStudios.com for the background music.
Files
Get Aggressive Sales Tactics
Aggressive Sales Tactics
Monsters camping outside town is good for business.
Status | Released |
Authors | Matt Chandler, maciek13, YuliyaB, Estellairon, Jaryn MacInnes |
Genre | Strategy |
Tags | Economy, Fantasy, Game Maker's Toolkit Jam, Indie, Management, Pixel Art, Tower Defense, Unreal Engine |
Languages | English |
More posts
- New, HUUGE updateFeb 10, 2024
- Update 1.1(.1)Jul 21, 2023
- Thank you for the valuable feedback!Jul 15, 2023
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