From Tartarus They Came
A downloadable game for Windows
Guide the Abysswalker through the chaotic Abyss. Harness its power, fight the corrupted monsters and close it, hopefully forever.
Take control of the lone member of an ancient order, the Abysswalker and delve into the pits of the Abyss and harness its monstrous power until you can destroy its heart, hopefully once and for all.
From Tartarus They Came contains about a half hour of gameplay content, and five movement abilities to play with and chain together!
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This game was developed in 30 days for the Metroidvania Month 22 Game Jam. If you have any feedback, questions, or bug and issue reports, please feel free to leave a comment. We really appreciate that!
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Inputs: Supports both Keyboard & Mouse and Controller. (We recommend Controller if you have the option)
Keyboard and Mouse Controls:
Movement | Use the A and D to move |
Jump | Press Spacebar or W to jump |
Basic Melee Attack | Press the E for a basic attack. |
Special Melee Attack | Press the Q for a special attack. |
Gun | Click the Left Mouse Button to fire your gun. You can aim by holding down the Right Mouse Button. |
Aerial Attacks | You can perform melee attacks in the air. |
Weapon Swap | Press V or 2 to swap weapons |
Heal | Press R to heal |
POWER UPS | |
Wall Climb | While in the air, hold a Movement Button towards the wall to slide against it. Press Spacebar or W to kick off the wall. |
Dash | Press Z to launch yourself forward. Can be used in the air. |
Charge Shot | Hold the Left Mouse Button to charge up a powerful shot, release to fire. This can even be shot in the air. Shots not aimed will fire at a set angle |
Grapple | Tap the C to fire out a tendril to drag you forward. You can aim this with the Mouse. |
Grapple Swing | Hold the C for a sticky tendril that you can swing from, release it to launch yourself with your momentum. This can be aimed with the Mouse |
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A Game By:
Matt Chandler - Game Designer, Level Designer, Core Programmer
Áiron Bruce - Programmer, Environment Designer, Level Designer
Spencer Pham - Animation, 3D Modeling Programmer, Game Design
Jonathan Rhee - Narrative Designer
Alex Norfleet - UI Designer, Artist
Noah Jezyk - Composer
and with Violin Performance by Cara Lauzon
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External Assets and Assets not made during the Game Jam period
A Modular Gothic Fantasy Environment -https://www.unrealengine.com/marketplace/en-US/product/modular-gothic-fantasy-environment
MuzzleFlash VFX Pack - https://www.unrealengine.com/marketplace/en-US/product/muzzleflash-vfx-pack
Battle Royale Game FPS Sound Effects - https://www.unrealengine.com/marketplace/en-US/product/battle-royale-game-fps-sound-effects
150 Impacts and Hits VFX Packs - https://www.unrealengine.com/marketplace/en-US/product/50-impacts-and-hits-vfx-pack
SCI-FI GUNS & GEARS SOUND EFFECTS - https://www.unrealengine.com/marketplace/en-US/product/high-tech-weapon-gear-sounds
3D model Classic toy train - https://www.cgtrader.com/free-3d-models/vehicle/train/3d-model-classic-toy-train
Input Prompts Pack - https://www.unrealengine.com/marketplace/en-US/product/input-prompts-pack
Dreamscape: Stylized Environment Tower - Stylized Open World Environment - https://www.unrealengine.com/marketplace/en-US/product/dreamscape-nature-tower-stylized-open-world-environment
Basic Pickups VFX Set (Niagara) - https://www.unrealengine.com/marketplace/en-US/product/basic-pickups-vfx-set-niagara
Photo by Şiba - https://www.pexels.com/photo/facade-of-a-church-7524059/
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Made with Unreal Engine 5
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Status | Released |
Platforms | Windows |
Authors | Matt Chandler, Jonathan Rhee, Estellairon, maidmage, NanoComputer |
Genre | Action, Platformer |
Tags | Metroidvania |
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